Okey, I haven't even played the game yet, but just bought it and super excited :D Wondering if you take suggestions and if there is a line of communication with community on updates, future mechanics tweaks etc? Thank for the game, I am a fan of the genre
is there a mac version of the steam release planned? been following since before the rename and would be happy to pick the game up right now if i know it will be ported to mac at some point.
great game. I agree on other comments regarding more info about which products perform the best and which factories do as well. I am totally confused on how to use the depots. Obviously the very limiting factor is the limit of destinations gathers etc can have. I assume wharehouses and depots are supposed to help but I am lost on this. Can anyone help?
is it only possible to build your own value chain? or can you buy raw materials from other suppliers aka world market? and can you buy goods from the city market when the price drops to below equilibrium then sell it back after the resource/commodity is depleted and is in demand at equilibrium price again, the way you can do in Rise of Venice? This way you can have a warehouse in one town where you buy goods that are produced there and transport them to a warehouse in a town where that commodity is not produced and tell it to sell it at the rate of consumption, and if the margin between the two towns is higher than cost of delivery you can have a nice transport arbitrage? I hope what I have written makes sense... Thanks.
Ever since simulation and management is my favorite game and this game got my attention. I already tried the game few days and this is what I feel need to be improve or add.
- The fisherman gather took me a hard time considering the shape of the terrain and the size of the water area is too small. The rotation only offer 4 sides (North..S..W..E..) but the terrain got almost impossible to build it bcoz sideway or circled shape.
- I love the wide range of products, gathering resources, crops, etc. The more it offer the more it complex. And by that time you must establish a quick view of the recipe. I saw you got a recipe tab but this need to be improve.
Example: It's good that I can see first what it needs to get right before I can produce certain product. But there must be a way where I can see what can I produce using that product sample BOTTLE, What certain product I can produce using that BOTTLE, where in I can see BARLEY WHISKEY, CHOCOLATE LIQUOR, BRANDY. (Take a look on Capitalism 2 game on how they manage the recipe view this will greatly help.)
-Also you need to enlarge the viewer of the recipe, too small compare to the huge variety of the product. Which took me a hard time to look on it. Feels tight or not enough space.
Will send more feedback while I do play the game. I do love the game due to its complexity but still need to improve on User Experience and User interface. (Sorry for my English not my main language)
I fell in love with this game, but some things upset me.
The Copy Tool sucks, I spend hours to rename identical buildings and get them same "destination" and "production" , but think that it must be feature of The copy tool.
Also I am disturbed with a white area around buildings, warehouse especially. It so white that I hardly see anything, it overstress my eyes, sorry. Can you change a way to mark this area?
Hi, I was being a dumb person and set UI size to 200% and hit apply so when i wanted to change it back i clicked reset nothing happened and i really like to play Rise Of Industry so please help fast.
Worked fine on my Mac for months with itch. now in steam it says Mac OS is not an available platform. what gives? can mac users who paid previously get their money back?
Hey guys, I successfully redeemed my steam code, however, it's "not supported" on Mac all of a sudden. The game is in my library, just unable to install at this point.
The dev said (on Steam) that there will be a discount when it releases there. I believe it will be slightly less that $20 for the weekend at least. Maybe longer.
Played the hell out of it when it was downloaded. Then, after the last update, I just fired it up through itch to check. Then played a couple more hours later, the old way. Says I've played for 3 minutes! bahahahahahaha
Just a general observation. ;)
Great game! Only reason I look forward to the Steam release is because I use Steam all the time. Maybe I can get a whole 3 minutes through Steam too!
Aww, man. Oh alright, I'll see if I can push it that far. bahahahaha Not like it's fun or anything. :D
Even before Steam was around, I had always wished games had 'counters' or something to track how many hours I had played of a game. Wouldn't want to even guess w/ RoI. 30-40 sounds low even.
Problem with the tutorial: When you're first directed to click the construction button it remains unclickable, as does every button on screen except for the menu button on the upper left part of the screen.
Just FYI on my specific problem: I realised a second time that after the siphon it's the harvesters that are next able to plop down. It's when you escape out of placing the harvesters before placing them, however, you get that situation where nothing is clickable.
run into a snag, trying to place a water siphoning plant and the plant itself i can place without issues, but nto the harvester, it says i require a permit even tho i have bought permit for the region (campaign 0.5.0:0502)
It's sad i won't be able to play on itchio. Why having only Steam when you start with itch ? Many players prefer itch over than Steam, for DRM, GUI, spirit, or other reasons. And i agree.
Sync it with GoG for a free DRM, don't see the issue. Not to mention you already have it here without any DRM. To make it even sweeter, Humble Store might happen, with more DRM-free solutions
So what's the plans on the waste management? ie landfills and all that? can they get filled up and have to be reflattened etc? What about having a garbage place for recyclables, that sorts it, then the plastic\metal\etc has to be delivered elsewhere?
how will it be handled? I already bought the game at A4, so no rush on a rpely, just likeing the ideas. Also is there to be collision and traffic issues?
Hi, I saw a video of this game and I absolutely love it. I saw on the video on steam you could buy the game here. When I read the description it said all pre-existing users would get a game key. Just for clarification, does that mean if I buy the game now that I won't get a game key or does that mean when the game goes live on steam all people who bought it here will get a game key? Also how would the game keys be distributed?
p.s. I've been looking for a game like this for a long time and I am so happy there finally is one!
Hello, I tried the game, and my main comment is that I'd like to see the game become more "immersive," with more sound effects, and maybe flashing numbers when expenses are occurred at structures or vehicles, or when vehicles make some income, like in Transport Fever. Also I'd like to see diagonal roads and maybe pipes, for water and oil. Thanks for your hard work, -Scott
Hi Scott! A5 will bring a whole new range of songs and sounds. Can't wait to show you!
As for diagonal roads and pipes, I'm afraid they won't happen, as that would steer away from the main core of the game (production and town interaction), in favour of logistics. There's other great games to scratch that itch :)
I have been checking in on the game since a bit before Alpha 2, and the Career mode seems to be exactly what I was looking for! So far I am enjoying the progression of unlocking the different resources, logistics, etc via the tech tree (and I'm always a sucker for tech trees generally!). I like having a focus by being forced to use certain industries and to think strategically about how to unlock certain products. For instance, in my current playthrough I am currently working towards getting cheese in production and then unlocking further factories. I am also thrilled that I am now able to generate a profit! (I sucked at that in earlier versions haha!)
Anyway, I just wanted to let you know that I have been enjoying watching your game develop and flourish. This game is definitely up my alley (big fan of Anno, Transport Fever, Industry Giant 2 , Factorio, and basically anything with production chains), and I am excited to see where it goes. I also wanted to let you know that I really like the graphics style, and I very much appreciate that my ultrawide monitor (2560x1080) is supported.
Keep up the excellent work, and best of luck with the Steam launch! I will certainly leave a positive review when you launch!
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Okey, I haven't even played the game yet, but just bought it and super excited :D Wondering if you take suggestions and if there is a line of communication with community on updates, future mechanics tweaks etc? Thank for the game, I am a fan of the genre
Yeah, of course! We're very active on Discord and Steam forums, so hop on there! Links are in-game
Dapper Penguin Studios, Rise of Industry is realy good game İm realy want this game but i dont have mony can you send me Steam key code please.
is there a mac version of the steam release planned? been following since before the rename and would be happy to pick the game up right now if i know it will be ported to mac at some point.
Yup, working on it: https://steamcommunity.com/app/671440/discussions/0/1700542332320221950/
great game. I agree on other comments regarding more info about which products perform the best and which factories do as well. I am totally confused on how to use the depots. Obviously the very limiting factor is the limit of destinations gathers etc can have. I assume wharehouses and depots are supposed to help but I am lost on this. Can anyone help?
Thanks
Please do the tutorial. Please use the steam version to make sure it's updated
is it only possible to build your own value chain? or can you buy raw materials from other suppliers aka world market? and can you buy goods from the city market when the price drops to below equilibrium then sell it back after the resource/commodity is depleted and is in demand at equilibrium price again, the way you can do in Rise of Venice? This way you can have a warehouse in one town where you buy goods that are produced there and transport them to a warehouse in a town where that commodity is not produced and tell it to sell it at the rate of consumption, and if the margin between the two towns is higher than cost of delivery you can have a nice transport arbitrage?
I hope what I have written makes sense...
Thanks.
It does make sense, and yes, that is what happens :)
Is there a tutorial. I was not able to buy apples from city market or from npc orchards.
Of course there's a tutorial. Please use the steam version to make sure it's updated
I finished the tutorial but im playing the gog version as i understand the latest edition.
what is that !
help
already change windows 1 times ! update graphic and everything ...
Stillll
d3d11.dll caused an Access Violation (0xc0000005)
in module d3d11.dll at 0033:053f39a4.
Game is no longer supported on Itch. Please use the Steam version
yes i buy with STEAM !
Then please use the steam forums and check stickies
NO BODY ANSWER ME YET IN STEAM !!!
Don't yell. Link so I can check. I reply to every thread
Ever since simulation and management is my favorite game and this game got my attention. I already tried the game few days and this is what I feel need to be improve or add.
- The fisherman gather took me a hard time considering the shape of the terrain and the size of the water area is too small. The rotation only offer 4 sides (North..S..W..E..) but the terrain got almost impossible to build it bcoz sideway or circled shape.
- I love the wide range of products, gathering resources, crops, etc. The more it offer the more it complex. And by that time you must establish a quick view of the recipe. I saw you got a recipe tab but this need to be improve.
Example: It's good that I can see first what it needs to get right before I can produce certain product. But there must be a way where I can see what can I produce using that product sample BOTTLE, What certain product I can produce using that BOTTLE, where in I can see BARLEY WHISKEY, CHOCOLATE LIQUOR, BRANDY.
(Take a look on Capitalism 2 game on how they manage the recipe view this will greatly help.)
-Also you need to enlarge the viewer of the recipe, too small compare to the huge variety of the product. Which took me a hard time to look on it. Feels tight or not enough space.
Will send more feedback while I do play the game. I do love the game due to its complexity but still need to improve on User Experience and User interface. (Sorry for my English not my main language)
Heya!
1. Need to find a straight coast
2. WIP
3. Change the UI scaling in the options menu
Make sure you switch to the steam version or you'll stay outdated! :)
Adorei o game parabéns, espero que adicionem a linguagem PT-BR na próxima atualização.
Planned: http://steamcommunity.com/app/671440/discussions/0/1693785035815241596/
I fell in love with this game, but some things upset me.
The Copy Tool sucks, I spend hours to rename identical buildings and get them same "destination" and "production" , but think that it must be feature of The copy tool.
Also I am disturbed with a white area around buildings, warehouse especially. It so white that I hardly see anything, it overstress my eyes, sorry. Can you change a way to mark this area?
Do you have feedback other than this chat?
Those two things are addressed in version 5.1, coming out in a couple days (of course, with much more)!
I really don't follow itch anymore, so you're better off using the Steam forums :)
Have fun!
Also, Amazing Game I love it
Hi, I was being a dumb person and set UI size to 200% and hit apply so when i wanted to change it back i clicked reset nothing happened and i really like to play Rise Of Industry so please help fast.
Please have fast response i play this game almost 24/7 and i dont want to play another game!!!!!!!!!!!!
Whoa, that sucks. Follow the "game settings reset" FAQ here: http://steamcommunity.com/app/671440/discussions/1/1693785669867329158/
damn good game i wish this was free XD
Sure, and we pay rent with hopes and dreams :D
Worked fine on my Mac for months with itch. now in steam it says Mac OS is not an available platform. what gives? can mac users who paid previously get their money back?
The latest OSX and Unity versions broke Mac support. Working day and night to make it happen. Sorry
http://steamcommunity.com/app/671440/discussions/0/1700542332320221950/
I hope you can add a Chinese language "simplified Chinese"
Planned :)
Hey guys, I successfully redeemed my steam code, however, it's "not supported" on Mac all of a sudden. The game is in my library, just unable to install at this point.
Yes, it's outside our control, sorry: http://steamcommunity.com/app/671440/discussions/0/1700542332320221950/
When? 9.02.2018
Tpday. Noon-ish depending on your time zone. Relax and enjoy it when it gets here!
The dev said (on Steam) that there will be a discount when it releases there. I believe it will be slightly less that $20 for the weekend at least. Maybe longer.
Played the hell out of it when it was downloaded. Then, after the last update, I just fired it up through itch to check. Then played a couple more hours later, the old way. Says I've played for 3 minutes! bahahahahahaha
Just a general observation. ;)
Great game! Only reason I look forward to the Steam release is because I use Steam all the time. Maybe I can get a whole 3 minutes through Steam too!
hahahahahahaha
Maybe you can go overboard and play 5 minutes? No? Too crazy?
Aww, man. Oh alright, I'll see if I can push it that far. bahahahaha Not like it's fun or anything. :D
Even before Steam was around, I had always wished games had 'counters' or something to track how many hours I had played of a game. Wouldn't want to even guess w/ RoI. 30-40 sounds low even.
Is the game dead? If i click on link to purchase it gives me a 404. how do i get to purchase the alpha.
The game is not for sale on itch anymore as it's going on Steam tomorrow: http://store.steampowered.com/app/671440/Rise_of_Industry/
Problem with the tutorial: When you're first directed to click the construction button it remains unclickable, as does every button on screen except for the menu button on the upper left part of the screen.
I have the same problem after I plant the water siphon, there's no way to select anything to plop down harvesters.
Just FYI on my specific problem: I realised a second time that after the siphon it's the harvesters that are next able to plop down. It's when you escape out of placing the harvesters before placing them, however, you get that situation where nothing is clickable.
Hmm. Someone on Steam said the hotkey for construction remains active. I haven't tried it yet, but the dev said they're looking into the issue.
Yup! Fixed!
Thanks again!
Is there a changelog or any kind of text file about the changes that came in the Alpha 5 update? Thanks..
Hey there. I'm afraid it's too many to list. See for yourself!
run into a snag, trying to place a water siphoning plant and the plant itself i can place without issues, but nto the harvester, it says i require a permit even tho i have bought permit for the region (campaign 0.5.0:0502)
EDIT: nvm im being a total noob ;)
What was the issue? How did you solve it?
It's sad i won't be able to play on itchio. Why having only Steam when you start with itch ? Many players prefer itch over than Steam, for DRM, GUI, spirit, or other reasons. And i agree.
Steam is free for all Itch players, but the game will also be available on GoG on day one for all the reasons you mentioned
Sure, but still i prefer itch, nah !
So no Final DRM free build on itch.io /:
I'm sad...I bought the game here,a long time ago to get a DRM free game...not a Steam key.
Sync it with GoG for a free DRM, don't see the issue. Not to mention you already have it here without any DRM. To make it even sweeter, Humble Store might happen, with more DRM-free solutions
Oh yes...you are on GOG...I'll buy the game again here then...no GOG connect for now.
But...You'll never update the itch.io build after full release?
Correct. GoG and Steam will be identical copies, so you choose.
Also working on GoG Connect, if that helps :)
I've play this game since alpha 1.0. Is there going to a Electricity industry and higher density for cities? Like Apartment towers and skyscrapers?
Yes! Absolutely!
I want to buy, and play this game right now. Is there any way I'd be able to do that?
Hey,
You have to wait for Steam launch now. Should be available again on 9-th of February.
Where is the "Recipe " Tree PDF for Alpha 4... the domain on Go Daddy no longer hosts it.
HaHa I found i
I'm afraid it's completely outdated. Please use the one in-game until we publish the new one
I tried to get the in game recipe book, but it just opens to a blank page and doesn't do anything else.
The one in the main menu (deleted PDF) or the one in-game, top right?
Doh! Main Menu. I did't see the in-game one, it's been a while since I played. I shall look again.
thanks
Yup, i'm an idiot. I forgot to update the game.
Guess I'm blind or stupid, but where is the saved games location? (so i can take out some, but not Purge) Thanks.
%appdata%/projectautomata
Ah, thank you very much!
If it helps anyone for the future: For Win 7, it's actually %appdata%/roaming/projectautomata
Noted, thanks!
So what's the plans on the waste management? ie landfills and all that? can they get filled up and have to be reflattened etc?
What about having a garbage place for recyclables, that sorts it, then the plastic\metal\etc has to be delivered elsewhere?
Way more than that: landfills, dump toxic sludge in lakes, burn everything, etc. It will all create massive amounts of pollution
how will it be handled? I already bought the game at A4, so no rush on a rpely, just likeing the ideas.
Also is there to be collision and traffic issues?
Not completely designed, but just know that every building will produce some kind of pollution (water, ground or air). As for traffic: coming in A6
Take a look at this: https://trello.com/b/t94R4mdV/public-roadmap
Hi, I saw a video of this game and I absolutely love it. I saw on the video on steam you could buy the game here. When I read the description it said all pre-existing users would get a game key. Just for clarification, does that mean if I buy the game now that I won't get a game key or does that mean when the game goes live on steam all people who bought it here will get a game key? Also how would the game keys be distributed?
p.s. I've been looking for a game like this for a long time and I am so happy there finally is one!
Hey Doge! If you buy it now, you do get a free key for steam once released :)
Hi Dev,
I have been lurking and following you secretly =)
possible to put this in humble store, if it close here? I am drm free gamer and I dont use steam
We're still planning, but it's possible, yes :)
Hello, I tried the game, and my main comment is that I'd like to see the game become more "immersive," with more sound effects, and maybe flashing numbers when expenses are occurred at structures or vehicles, or when vehicles make some income, like in Transport Fever. Also I'd like to see diagonal roads and maybe pipes, for water and oil. Thanks for your hard work, -Scott
Hi Scott! A5 will bring a whole new range of songs and sounds. Can't wait to show you!
As for diagonal roads and pipes, I'm afraid they won't happen, as that would steer away from the main core of the game (production and town interaction), in favour of logistics. There's other great games to scratch that itch :)
When's A5?
Very soon. Date will be disclosed this week
Bought the game...can't place any structures, roads...it says PERMIT REQUIRED. What do I do please?
Go to the regional office or the town center, region tab, and buy the permit. Might want to read the tutorial :)
Got it, thanks.
The tutorial in the game says nothing about buying a permit
Tool tips do. Can't explain and handhold all the time :)
The real tutorial in the next version will be much more helpful, believe me
I have been checking in on the game since a bit before Alpha 2, and the Career mode seems to be exactly what I was looking for! So far I am enjoying the progression of unlocking the different resources, logistics, etc via the tech tree (and I'm always a sucker for tech trees generally!). I like having a focus by being forced to use certain industries and to think strategically about how to unlock certain products. For instance, in my current playthrough I am currently working towards getting cheese in production and then unlocking further factories. I am also thrilled that I am now able to generate a profit! (I sucked at that in earlier versions haha!)
Anyway, I just wanted to let you know that I have been enjoying watching your game develop and flourish. This game is definitely up my alley (big fan of Anno, Transport Fever, Industry Giant 2 , Factorio, and basically anything with production chains), and I am excited to see where it goes. I also wanted to let you know that I really like the graphics style, and I very much appreciate that my ultrawide monitor (2560x1080) is supported.
Keep up the excellent work, and best of luck with the Steam launch! I will certainly leave a positive review when you launch!
Wow, you are too kind!
Whenever I feel overburdened by the extreme pressure that is gameDev, somehow a post like this appears out of nowhere and just makes it all worth it.
Can't thank you enough, and I hope you'll keep enjoying the game in A5 and beyond!
Understand no shifting economy yet, but there's no terraforming at all yet? No raise, lower or flatten? Thanks.
Soon: https://trello.com/b/t94R4mdV/public-roadmap
I had read the Trello roadmap. Oh, I read it as Early March. Is that correct?
Yup!
Following applies to version 41
1. You can´t master Tier 3 in transportation
2. You can break AI Build bridges to an not repairable state by placing another bridge intersecting the AI build one.
3. Th AI builds sometimes two roads next to another.
4. The AI Builds tunnels intersecting each other, but trucks can#t turn in this intersection.
5. Some products are shown to be produced in a electronics factory, which doesn´t exist.
6. Copper tubing can´t be unlocked for glassworks and smelter.
Hey! Thanks for the reports. Can I ask you to do all reports in game so I can also check the log and save games?
ok
Hello.
This game looks really good :) I want to buy it ! and promoting to my friends.
I'd like to know if i deliver goods to cities then cities grow bigger like Transport tycoon?
Thank you !!
Yes you can :)
We will!