Alpha 1.3
Hey again! We've been working tirelessly all week to polish a bit the game, adding features and whatnot. Many thanks to everyone who purchased the game, but also a big thanks to the content creators that uploaded an endless stream of videos, for me to study (and enjoy). Without further ado, here is the changelog:
Gameplay changes and additions:
Buildings:
- Almost all buildings are now textured
- Gatherers and farms now have a set storage of 99, no matter how many harvesters or fields it has
- "Area of Influence" for gatherer hubs nearly doubled
- "Area of Influence" for harvesters nearly doubled
Vehicles:
- "Buy truck" and "sell truck" buttons now disappear if the max/min was reached
- Can now buy/sell wholesaler trucks
- Max limit of trucks per building is now 25 (from 9)
- Price of truck raised from 10k to 25k
- Trucks take 3 seconds to leave the origin building (from 2)
Production:
- Iron ore takes 25% longer to gather
- "Pies and Cakes" now need eggs, raised their price
- Reworked the pricing formula for products. Every produced item now is more lucrative
World:
- Can now move the camera with the middle mouse button, as well as the right
- New in-game background! (actually, it's not new, it disappeared for some reason)
- Towns place buildings slower to avoid blocking player progression
Interface:
- New welcome screen
- In-game access to the recipe book (main menu and pause menu)
- In the trade panel, "commodities" have been removed temporarily to avoid confusion
- Towns' "supply and demand" bar now decreases daily, and not weekly, so you get a better idea of how well you're doing
- Added a "end of last month" line in the budget panel
- "Set" recipes in the factory's production tab, are marked in orange to avoid confusion
- Tutorial now specifies that coastal gatherers are placed partially on water
- If you click on a shop in the town panel, it opens that shop's panel
- Updated the construction bar thumbnails
- Rephrased some concepts int he overview panels
Bugfixes:
- Lots and lots, but still many remain (careful with those saves!)
Files
Rise of Industry
Take the reins of a small company and grow it into an industrial and financial empire!
Status | In development |
Author | Dapper Penguin Studios |
Genre | Strategy, Simulation |
Tags | empire, greenlight, Isometric, Low-poly, Real time strategy, Tycoon, Unity, unity3d |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- How to get a Steam key from your Itch.io purchaseJan 26, 2018
- Alpha 4.1Dec 21, 2017
- Alpha 4!Dec 14, 2017
- Alpha 3.1Nov 04, 2017
- 3.0.1 HotfixOct 27, 2017
- Alpha 3.0 is out at last!Oct 26, 2017
- Alpha 2.6Oct 07, 2017
- Alpha 2.5Sep 29, 2017
- Alpha 2.4Sep 22, 2017
- Alpha 2.3Sep 15, 2017
Comments
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Very bug the latest version! (sorry for my English)
What is the problem?
For example, when I delete a delivery destination and create a new delivery destination, deliveries to another destination are no longer done (trucks do not refuel the new destination). Really sorry for my English I hope this remains understandable.
Can you try the new version? 1.3.1